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Post by Pleonast on Jun 12, 2008 13:29:29 GMT -5
No food toNight, but you can make plans.
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wolf4
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Post by wolf4 on Jun 12, 2008 13:55:00 GMT -5
We definitly don't want to take out the cabal...they won't hurt us, but they will hurt town. Not sure about the necromancer though.
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wolf2
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Post by wolf2 on Jun 12, 2008 14:19:53 GMT -5
I need a serious review of the rules before I comment on any general wolf plans, but I will say this now: every game I've played on this board I've been town, so I will be trying hard to emulate that behavior closely. I will definitely be calling out low-count posters, even if it's my packmates - this means you, Hal! I will probably post a lot, and I will be trying to forget I'm a wolf during the Day
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wolf4
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Post by wolf4 on Jun 12, 2008 14:27:01 GMT -5
As noted last game, you are my mentor for this game. Teach away.
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wolf3
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Post by wolf3 on Jun 12, 2008 14:27:28 GMT -5
I've only ever been town (the Doctor in Doperville) but evidently I wasn't so good at it, since the day after I got night killed there were evidently people who were sad that the case they were building against me turned out to be wrong. Hopefully I will find it easier to play when I know who at least some of the scum are! With so many factions, how on earth does Town even go about finding Scum, let alone what flavor of scum? They're quite literally surrounded.
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wolf4
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Post by wolf4 on Jun 12, 2008 15:06:01 GMT -5
Yearrgh!!1!1 board won't let me post. So I'll post it here and see what you think. It looks like all of the roles could fit into the game while leaving room for a sizeable freemason group, wolf group, witch group, cabal group. But I'm not sure that that's going to happen. Why? Well, it seems in keeping with Pleonast's character. Other than that, I don't really have a reason. So...we should be wary of that. OTOH, there are some roles that will almost certianly be there: The Vicar--because without him, the undead would be absolutly nuts. The Coroner--because withholding death information is so significant, there needs to be some sort of balancing mechanic The Freemasons--because every town needs vanillas, and these are the closest to that. Other than that, I'm not sure. Note that I could be completly wrong about all that, though.
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wolf2
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Post by wolf2 on Jun 12, 2008 21:56:56 GMT -5
IIRC, Conspiracy 1 had a Vicar, WitchDoctor, Coroner, Detective, Vigilante, Witches, Scotsman and Freemasons. There DEFINITELY was no Seer, Warlock or Magician. (I was the Scotsman). Knowing that there would be many repeat players, I have no doubt that Pleonast has mixed it up from that set-up. I bet there are Witches for sure, though, as they have a lot to do with the Cabal win condition. I agree that the Cabal is not much of a threat to us. I think we need to worry first about roles that can kill us at night (Vigilante and Vampire), particularly the latter, because we can't kill him at night. The good news is that Town will be after him/her, too Obviously, investigative roles are trouble, too. That's all I've got right now.
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wolf4
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Post by wolf4 on Jun 12, 2008 23:20:23 GMT -5
Thus, my recommendation to town.
::wicked grin:: What, you think I'd do an info dump without a nefarious purpose?
Also, I suggest that we kill the coroner as soon as he reveals (or persuade the town to falseclaim the coroner) (or something...) if we can, since death information is so significant.
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wolf1
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Post by wolf1 on Jun 13, 2008 9:31:05 GMT -5
Heya folks, Alpha Wolf here, large and in charge. So, as I have a tendency to die early and often, I'm going to post some thoughts. We should try to stay alive as best as possible; it's a big game and we need a majority at the end. So, role claim if you must to avoid the noose, but try to not do so unless forced (as a false role claim gives you a limited life expectancy). Also, since Storyteller isn't a Wolf he should die ASAP. Same with NAF1138. We don't need those folks leading town around by the nose. A placid Townie is a tasty Townie. Don't need no tired-and-stringy townsfolk from worrying away too much about horrible murders...
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wolf5
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Post by wolf5 on Jun 13, 2008 11:02:12 GMT -5
Also, since Storyteller isn't a Wolf he should die ASAP. Exactly what I came in to say...he's not one of us, and he's probably the single most dangerous player out there. Unless a lynch mob forms around him on over the course of Day 1, he should be the first tasty morsel.
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wolf2
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Post by wolf2 on Jun 13, 2008 13:12:21 GMT -5
Also, since Storyteller isn't a Wolf he should die ASAP. Exactly what I came in to say...he's not one of us, and he's probably the single most dangerous player out there. Unless a lynch mob forms around him on over the course of Day 1, he should be the first tasty morsel. I agree, but do remember that there are some roles that, if we try to kill them, can identify us, so we need to be cautious. Not that I expect he will slip anything obvious, but we should make sure to read story's posts very, very carefully as we decide on a target. Then kill him ;D Or maybe we can get a train rolling on him Day One. Worth a shot, if the opportunity presents itself. I'm not sure about the Coroner, though. I think an argument could be made to keep him alive for a little bit. His info could potentially be helpful to us, too. Not sure about that, but worth thinking about a little. I think we should keep the conversation going in game about possible game set-ups. I'd like to ponder a "role-claim plan," i.e. what do we claim if it looks like we're going to get lynched Day One. What's the safest choice and the best chance of surviving? Or, do we claim Witch to try to get one of them to reveal themselves and a 1-for-1 trade?
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wolf3
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Post by wolf3 on Jun 13, 2008 16:08:03 GMT -5
Unlike in the games I've played before, we DON'T have so much of an information advantage. To some extent, we are almost as information-needy as Town is. In fact, we should be the most numerous scum group, right? So I'd think that means we're almost in a Townie boat as far as information goes - everybody but us is unconfirmed and will be for a while.
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wolf4
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Post by wolf4 on Jun 13, 2008 18:11:22 GMT -5
I'll claim to be a magician. Oh, and my rank is 4.
And I don't mind putting my neck on the line by being the one to attack.
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wolf2
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Post by wolf2 on Jun 13, 2008 20:14:01 GMT -5
Unlike in the games I've played before, we DON'T have so much of an information advantage. To some extent, we are almost as information-needy as Town is. In fact, we should be the most numerous scum group, right? So I'd think that means we're almost in a Townie boat as far as information goes - everybody but us is unconfirmed and will be for a while. I agree. This is why I brought up potentially not killing the Coroner if we know who it is. The downside of keeping him alive is that Town is usually really in the dark (at least, I usually am!), and we can wreak more havoc on them when they are, I think.
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wolf2
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Post by wolf2 on Jun 13, 2008 20:26:53 GMT -5
I'll claim to be a magician. Oh, and my rank is 4. And I don't mind putting my neck on the line by being the one to attack. I'm Wolf 2, and I don't mind attacking, either. I think we may want to see who has garnered suspicion during the Day, if any, before we make that call, though. If someone has taken some heat and looks like they might get investigated, we might want to use that person. Also, I think whoever we choose the first Night we should keep choosing until they are revealed. Don't want to give away anything we don't have to, right? I'm still not sure about claims, but I will say this: I would NOT suggest Scotsman. First, my "secret power" when I was Scotsman was that I knew there was only one of me. If that's the same, then the real one will know immediately that you're lying. Second, and more importantly, since the Scotsman can survive a lynch, the Town may decide to lynch you anyway to confirm, and that would be a waste.
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wolf7
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Post by wolf7 on Jun 13, 2008 20:40:40 GMT -5
I'm the Omega Wolf. I suppose I'll claim Freemason, since that's what I investigate as.
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wolf6
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Post by wolf6 on Jun 13, 2008 21:57:59 GMT -5
Right-o.
So, any suggestions as to when to use our nefarious howl?
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wolf4
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Post by wolf4 on Jun 14, 2008 9:45:21 GMT -5
Okay, today I'm going to do a semi-risky strategy, so, Hal, when I call you out (since I think that's who I'm going to pick), don't go nuts...or do, since that might be beneficial.
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wolf4
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Post by wolf4 on Jun 14, 2008 9:59:48 GMT -5
Oh, and I'll use it on the offboard game first, so look for it there, you'll know it when you see it.
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wolf2
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Post by wolf2 on Jun 14, 2008 22:03:27 GMT -5
Oh, and I'll use it on the offboard game first, so look for it there, you'll know it when you see it. You want to clue those of us in who aren't involved in that game? I'm not sure what you're talking about, so maybe you'd like to discuss it with Hal before you throw it on him.
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