wolf2
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Post by wolf2 on Jun 14, 2008 22:04:35 GMT -5
Right-o. So, any suggestions as to when to use our nefarious howl? ?? What do you mean? (Or was I just whooshed?)
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wolf6
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Post by wolf6 on Jun 14, 2008 22:48:51 GMT -5
Right-o. So, any suggestions as to when to use our nefarious howl? ?? What do you mean? (Or was I just whooshed?) No, you weren't whooshed. I'm just verifying whether I may share my "secret power" with you guys. Oh, and btw, your apology in the game thread was very nice, but not really needed (I've been strongly suspected of wolfhood in each of the games I've played). However: are there any previous "rivalries" amongst the pack which we could use to set up antagonists in-game? Should we use them?
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wolf6
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Post by wolf6 on Jun 14, 2008 23:42:29 GMT -5
(from my role) I was referring to this power, ShadowFacts
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wolf2
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Post by wolf2 on Jun 15, 2008 15:15:00 GMT -5
Oh, and btw, your apology in the game thread was very nice, but not really needed (I've been strongly suspected of wolfhood in each of the games I've played). However: are there any previous "rivalries" amongst the pack which we could use to set up antagonists in-game? Should we use them? Well, besides you, I also went after Hal Briston pretty hard in Cecilvania (and he at me). Given our opposite styles (I post a lot, he much less), I think there is a natural opportunity there. I also got fluiddruid lynched in Cecilvania (along with Blaster, but I started it). She could hold a grudge from that
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wolf2
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Post by wolf2 on Jun 15, 2008 15:20:36 GMT -5
(from my role) I was referring to this power, ShadowFactsNice - I wonder why I didn't get that in my PM I'm of two minds about when. I think the argument for using it early would be that it could cause a lot of confusion about what sides/roles are present in the game. I think people are expecting lots of deaths early, and if there are NONE on the first night, it could cause a LOT of chaos. On the other hand, there's an argument to save it for a more specific purpose later, which is what I would lean toward. For example, let's say the Detective has to claim a couple Days in. If we let him/her live and s/he has to report the next Day that s/he got no result ("I was blocked!!"), it could really give an impetus to a lynch train on that person.
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wolf1
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Post by wolf1 on Jun 15, 2008 17:32:21 GMT -5
I agree, but do remember that there are some roles that, if we try to kill them, can identify us, so we need to be cautious. Not that I expect he will slip anything obvious, but we should make sure to read story's posts very, very carefully as we decide on a target. If at all possible, yes, but the problem is that there are dreadfully few tells for such a role if done well. Unless someone absolutely tips their hat with a blatant "try to kill me" strategy (which I doubt) we should likely go for the most advantageous kill, and hope for the best. Storyteller and NAF are incredibly dangerous players and unless we have a strong cabal tell on either of them (highly unlikely) then they should die, barring any really juicy information in Day 1 (again unlikely). As for rivalries... I'd rather play conservatively here. I can certainly barely remember the people who've gotten me lynched in past games and so unless any of you have a history of butting heads (which I don't know of) then I'd wait for the opportunity in-game. Just watch your votes and the countdown timer, because even-vaguely-last-minute vote switching can have very deadly aftereffects. Granted we don't all want to stay 'clean' but we want to blend in with the group as much as possible. I've never been an especially successful scum player, but I did okay at creating mayhem by playing as much of a townie as I could - trying to find real weaknesses in posting, rather than trying to build a case against a pre-assigned target. At this stage of the game I think that's wisest; we don't want to vote as a block nor come down all on the same side of any issue. Pretend we don't know each other and try not to get lynched as much as possible, I guess, is my strategy. I personally play better when I try to keep out of mind who my scum team-mates are as much as possible early on. I'm going to try very hard to stay out of lurking territory but keeping my big mouth shut since I always seem to talk myself into a lynch early on, but I encourage ya'll to post as you like. One or two of us being in the forefront isn't a terrible idea, we don't all want to follow the same posting strategy - ShadowFacts, perhaps that should be you.
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Post by Pleonast on Jun 15, 2008 20:31:27 GMT -5
Nice - I wonder why I didn't get that in my PM If you didn't get it, it was moderator slip-up. The wolves all share the same secret power.
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wolf4
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Post by wolf4 on Jun 16, 2008 8:09:26 GMT -5
:blush:
Sorry, Shadowfax. You remember how, in the Simpletown game, I was able to hit three scum on the first day completly by accident. Well, I'm going to try to do that this game too. And in the offboard one. But since I'm scum here, I figure the odds of me hitting it would be low without including at least one wolf.
So my post would look like this:
Except there's going to be two names of people I don't know the alignment of, and one of us. Probably Hal. But I haven't quite decided yet.
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wolf4
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Post by wolf4 on Jun 16, 2008 8:10:05 GMT -5
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wolf3
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Post by wolf3 on Jun 16, 2008 8:44:19 GMT -5
Anybody else think it odd that Cookies is already calling out names? And not even all the names of people discussing the setup with reference to the previous game? I guess that might just be a specific super-aggressive play-style. (This is not an OMGUS post!)
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wolf2
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Post by wolf2 on Jun 16, 2008 9:59:28 GMT -5
Anybody else think it odd that Cookies is already calling out names? And not even all the names of people discussing the setup with reference to the previous game? I guess that might just be a specific super-aggressive play-style. (This is not an OMGUS post!) I thought that was interesting, too, but he got jumped on by Dio, Santo and me for it. I think that was a good exchange for us because it's something for one of us to maybe point back to later as a reason to vote for Cookies. I also noted how calm Cookies was during that whole exchange. Its a tiny tell, but one that makes me think he just might not be Town.
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wolf2
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Post by wolf2 on Jun 16, 2008 10:05:25 GMT -5
If at all possible, yes, but the problem is that there are dreadfully few tells for such a role if done well. Unless someone absolutely tips their hat with a blatant "try to kill me" strategy (which I doubt) we should likely go for the most advantageous kill, and hope for the best. Storyteller and NAF are incredibly dangerous players and unless we have a strong cabal tell on either of them (highly unlikely) then they should die, barring any really juicy information in Day 1 (again unlikely). I agree. As for rivalries... I'd rather play conservatively here. I can certainly barely remember the people who've gotten me lynched in past games and so unless any of you have a history of butting heads (which I don't know of) then I'd wait for the opportunity in-game. Just watch your votes and the countdown timer, because even-vaguely-last-minute vote switching can have very deadly aftereffects. Granted we don't all want to stay 'clean' but we want to blend in with the group as much as possible. I've never been an especially successful scum player, but I did okay at creating mayhem by playing as much of a townie as I could - trying to find real weaknesses in posting, rather than trying to build a case against a pre-assigned target. At this stage of the game I think that's wisest; we don't want to vote as a block nor come down all on the same side of any issue. Pretend we don't know each other and try not to get lynched as much as possible, I guess, is my strategy. I personally play better when I try to keep out of mind who my scum team-mates are as much as possible early on. I'm going to try very hard to stay out of lurking territory but keeping my big mouth shut since I always seem to talk myself into a lynch early on, but I encourage ya'll to post as you like. One or two of us being in the forefront isn't a terrible idea, we don't all want to follow the same posting strategy - ShadowFacts, perhaps that should be you. (bolding mine) I agree completely with the bolded part. I'm going to be doing my normal, enthusiastic Town posting style. As I am about to say in the game thread (disagreeing with you, fluid), scum tend to lurk, so I think we need to try to spread out our styles, which shouldn't be hard with 7 of us.
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wolf6
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Post by wolf6 on Jun 16, 2008 21:09:20 GMT -5
Anybody else think it odd that Cookies is already calling out names? And not even all the names of people discussing the setup with reference to the previous game? I guess that might just be a specific super-aggressive play-style. (This is not an OMGUS post!) I thought that was interesting, too, but he got jumped on by Dio, Santo and me for it. I think that was a good exchange for us because it's something for one of us to maybe point back to later as a reason to vote for Cookies. I also noted how calm Cookies was during that whole exchange. Its a tiny tell, but one that makes me think he just might not be Town. Cookies = she BTW, should I be hard pressed to claim, I'll claim to be the Scotsman. After all, it's one of the roles that may have duplicates, that can claim to have been attacked during the Night. In that vein, I'm currently preparing a "secret role" that roughly matches Pleo's writing style; that way, should I be pressed for my message, I'll have one available. I strongly suggest every one of you prepare a similar note... just in case.
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wolf6
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Post by wolf6 on Jun 16, 2008 21:22:15 GMT -5
On that note, this is the way I'll phrase my "secret" power:
Does it pass muster?
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wolf4
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Post by wolf4 on Jun 17, 2008 8:51:36 GMT -5
Do we think that CatInASuit is a vampire, necromancer, cabal? Or is he a townie? We should definitley try to lynch him. But I'm not sure if we should try to nightkill him.
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wolf2
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Post by wolf2 on Jun 17, 2008 12:41:20 GMT -5
On that note, this is the way I'll phrase my "secret" power: Does it pass muster? I'm wondering if it's too similar to our actual secret power. If you eventually get revealed as a Wolf, will Town be able to draw any conclusions from it? I'm not sure. Love the kilt and bagpipes, though ;D Just for the record, as I mentioned in game, I was the Scotsman last time, and my secret power was knowing that there was only one of me. It's possible that is the case again, although by no means certain. In fact, with this many people, it's possible there is more than one Scotsman.
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wolf2
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Post by wolf2 on Jun 17, 2008 12:42:48 GMT -5
Do we think that CatInASuit is a vampire, necromancer, cabal? Or is he a townie? We should definitley try to lynch him. But I'm not sure if we should try to nightkill him. I think Cat may just draw enough fire to get lynched without much help from us at all. That would be ideal.
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wolf4
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Post by wolf4 on Jun 17, 2008 14:09:06 GMT -5
Well, I'll provide the fire.
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Post by Pleonast on Jun 17, 2008 14:45:06 GMT -5
End of the Night. No more secret discussions until the next Night.
Oh, pedescribe, I see your last post was after the noon, Pacific Time, end of the Night. Try not to do that in the future. (Only a warning; not as critical as post-editing in the game thread.)
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